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The SmoothEqualiza is an equaliza component that defines two states: one for the runtime computing and one for a pre-defined computing. The runtime computing produces sound spectrum curves from the bytearray data of an individual audio track. The other side – the pre-defines computing – generates x- and y-coordinates for a smooth curve animation, that ist equal to the runtime computing curve animation.


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Uploaded: 29 January 2009

Opens With: Flash CS3 (9+)

Files Included: FLA, SWC, HTML, JS, PDF

Size: 4kb

Action Script: AS3

Resolution: Resizable

Documentation: good

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